Ron Jensen wrote:
> Erik,
> 
> I'm not good at this stuff at all, but I just remembered that the mpmap
> code recovers yaw, pitch and roll from the quaternion passed in the
> multiplayer message...  Is that what you need?  Or is that where you
> started from?

Not really, I need a (normalized) 3d vector that points towards the 
location the viewer is looking at.

Erik

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