Hello all. I've encountered some very strange artifacts in the hi-res scenery 
build I'm doing of Newfoundland. I've experimented a bunch, but can't find one 
single thing that's causing them. It just seems as though scenery of a very 
high complexity causes them to happen. The main one is a sort of stretching of 
the textures, that seems to actually break the fundamental way they are 
assigned. I've got a detailed description with screenshots of what's going on 
here: www.cullam.com/flightgear.htm 

If you've ever built some very fancy scenery, or know about how the 
architecture of texture assignment works, check it out, and I'd love to hear 
some suggestions as to what might be causing this! And I appologize for the 
terrible looking site. I literally just threw it together to ask this question. 
I'm hoping to eventually make it a useful resource for scenery builders. 
-cullam


      __________________________________________________________________
Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your 
favourite sites. Download it now
http://ca.toolbar.yahoo.com.

------------------------------------------------------------------------------
Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event you need to attend this year. Jumpstart your
developing skills, take BlackBerry mobile applications to market and stay 
ahead of the curve. Join us from November 9 - 12, 2009. Register now!
http://p.sf.net/sfu/devconference
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to