Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing that's causing them. It just seems as though scenery of a very high complexity causes them to happen. The main one is a sort of stretching of the textures, that seems to actually break the fundamental way they are assigned. I've got a detailed description with screenshots of what's going on here: www.cullam.com/flightgear.htm
If you've ever built some very fancy scenery, or know about how the architecture of texture assignment works, check it out, and I'd love to hear some suggestions as to what might be causing this! And I appologize for the terrible looking site. I literally just threw it together to ask this question. I'm hoping to eventually make it a useful resource for scenery builders. -cullam __________________________________________________________________ Yahoo! Canada Toolbar: Search from anywhere on the web, and bookmark your favourite sites. Download it now http://ca.toolbar.yahoo.com. ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel