Ron Jensen wrote: > The rlimits are there (as I understand it) for the case where we are > automatically batch generating the world, and a stuck tile would go > un-noticed for extended periods of time.
I'm convinced that batch-generating the entire World Sceney is still the way how the vast majority of FlightGear Scenery tiles is being built ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel