Ron Jensen wrote:
> The rlimits are there (as I understand it) for the case where we are
> automatically batch generating the world, and a stuck tile would go
> un-noticed for extended periods of time.
I'm convinced that batch-generating the entire World Sceney is still
the way how the vast majority of FlightGear Scenery tiles is being
built ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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