On Thu, 19 Nov 2009 16:55:42 +0000 (GMT)
Heiko Schulz <[email protected]> wrote:

> > One other issue I see with the 3d model and the
> > textures.  The way the 
> > cuts in the textures is done, one has nearly vertical
> > surfaces on each 
> > side near the bottom edge of the windshield.  This
> > results in severe 
> > stretching of the textures on each side below the
> > windshield.  This is 
> > fairly obvious and needs to be corrected.  This again
> > involves a lot of 
> > work.  Does the team think we need to fix this for the
> > liveries before 
> > the next release as this is the default ac?
> 
> That would mean a complete new mapping of this part and that the textures and 
> liveries. 
> You woulden't notice it, if there woulden't be ambient shadow- it could be 
> maybe done with simple edtiting the liveries.

Ahoy guys,

I am still working sometimes on the D-ECJB livery and also recognised this 
glitch. And it is possible to make it 'invisible' by editing the livery. See 
screenshot, picture [1].

However, I am not sure if this is the right way to solve this issue. I am 
planning to draw details like the sheeding below the windshield, like the one 
on picture [2], and I am not sure if this will be easy with the current 
mapping. To look at the future, I am not sure if there is any c172p painting 
out there which will make the way into FG *and* uses this part of the aircraft, 
but if so, drawing this would be quite hard. OTHO, redoing all the existing 
liveries will take some effort.

Well, this was 'just to say' and if the decision is just editing the liveries 
I'll adapt this to the other liveries and send them to Heiko(?).

[1] http://fgfs.beggabaur.de/daten/c172p_mapping.jpg
[2] http://ntxac.inside.net/ntxac/N55299/N55299_17.JPG

ciao

PS: replace [some|all] of the "I am not sure" by a better phrase on your own. 
;-)
-- 
Alex D-HUND <[email protected]>

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