Syd Adams wrote

> Hi Tim , just did another update . clouds  still  hide trees on the
> horizon , but the trees themselves work like they did before ...
> thanks
> 
> On 11/24/09, syd adams <adams....@gmail.com> wrote:
> > I'll give it another try after work ... I should have mentioned that
> > this was the git version I compiled (next branch), Im having trouble
> > getting myself to do "cvs up " lately , except for data ....:)...
> > I have an NVidia Geforce 6200 , AMD Athlon 2800+  , not the best , but
> > has done fairly well , I average 25 - 35 with trees /3d clouds
> > enabled.
> > Cheers
> >
> >
> > On 11/24/09, Tim Moore <timo...@redhat.com> wrote:
> >> On 11/24/2009 10:23 AM, Tim Moore wrote:
> >>> On 11/24/2009 07:53 AM, syd adams wrote:
> >>>> I'll try again ... attached an image so the first email didnt go
> >>>> through
> >>>> .
> >>>> The trees are now thinner here , and knocking my framerate down by 10
> >>>> fps with the same options I ran before . Trees are being hidden now
> by
> >>>> the tree texture in front ... they come into view as you fly past and
> >>>> you can distinctly see the tranparent rectangle of the nearest tree
> >>>> ...
> >>>>
> >>>> http://imagebin.ca/view/nP1gTV9m.html
> >>>>
> >>>> http://imagebin.ca/view/worbbHbL.html
> >>>>
> >>>> I gather from the cvs logs that this is a known issue , or is it just
> >>>> me
> >>>> ?
> >>>> Cheers
> >>>>
> >>> Can you check that your simgear and flightgear are up-to-date? The
> >>> transparent
> >>> parts of the tree polygon should not be obscuring geometry behind
> them.
> >>> If you still have the problem, tell me what hardware you're running
> on.
> >>>
> >>> Thanks,
> >>> Tim
> >> Whoops, I forgot to check in something. Please update simgear and try
> >> again.
> >>


It's not just on the horizon either:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/low-clouds.png


Vivian



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