On Dec 24, 2009, at 4:33 AM, Erik Hofman wrote:

> Peter Brown wrote:
>> -the sound is fine in the cockpit and a few views, but from the tower 
>> viewpoint (listen to a flyby) and from the model viewpoint (I think there 
>> are 3 actually), the sound is corrupted.  While I don't know why, what I did 
>> discover was if you moved your location one step in any direction (up or 
>> down, left or right), the sound returned to normal.  This is one step from 
>> the default viewpoint, such as tower, model, fly-by, etc.
> 
> I don't notice this behavior: what version of OpenAL are you using and 
> could you describe 'corrupted' some more?
> 
> Erik
> 
> 
Erik, if you point out a path to me I'll look, but I don't know where to look 
to check the version of OpenAL.  The CVS I'm using was compiled by Tat on the 
Mac FG site he hosts.  If I could describe more accurately I would say that it 
sounded like the hz was way off, so instead of a recognizable sound wav it is 
more of a ugly solid tone.  If you are using the tower viewpoint and the a/c 
flys by, the tone still changes as it goes by, but from one "solid" tone to 
another.

Thanks,
Peter
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