On Dec 24, 2009, at 4:33 AM, Erik Hofman wrote: > Peter Brown wrote: >> -the sound is fine in the cockpit and a few views, but from the tower >> viewpoint (listen to a flyby) and from the model viewpoint (I think there >> are 3 actually), the sound is corrupted. While I don't know why, what I did >> discover was if you moved your location one step in any direction (up or >> down, left or right), the sound returned to normal. This is one step from >> the default viewpoint, such as tower, model, fly-by, etc. > > I don't notice this behavior: what version of OpenAL are you using and > could you describe 'corrupted' some more? > > Erik > > Erik, if you point out a path to me I'll look, but I don't know where to look to check the version of OpenAL. The CVS I'm using was compiled by Tat on the Mac FG site he hosts. If I could describe more accurately I would say that it sounded like the hz was way off, so instead of a recognizable sound wav it is more of a ugly solid tone. If you are using the tower viewpoint and the a/c flys by, the tone still changes as it goes by, but from one "solid" tone to another.
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