Victhor,
Lauri Peltonen (aka Zan) and I have been working on a light using the OSG
stencil technique (Lauri did all the hard and difficult stuff):
ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone7.jpg
Its as unlikely a light as you can find: The edges are hard, and while the
scenery is nicely illuminated, models within the beam show up as all white.
It is unlikely that we can solve either of these problems. There is some
scope for shaping the beam a bit to be more realistic, but I think we have
run into the sand on this one. So there it is.
Ill probably run up a MSVC9 binary later, and upload the necessary shaders
to CVS.
Vivian
-----Original Message-----
From: Victhor Foster [mailto:victhor.fos...@gmail.com]
Sent: 30 January 2010 15:14
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] OSG Light
A person called Zan on #flightgear recently came up with a light cone for
FG. You might want to ask him. Our IRC server is irc.flightgear.org. Sorry,
I don't remember the links for the screenshots.
Hi,
It´s possible in a FG aircraft add a animation (via XML), or something like,
using OSG:Light to create a spotlight, or a beacon that is light emissive
and others objects reflect its light? I want to know if is possible create
something like
http://www.cuboslocos.com/images/OSG_Lighting.jpg
read more here http://www.cuboslocos.com/tutorials/OSG-BasicLighting
And maybe associate a spotlight effect to a object (beacon, landing
lights...) as we can see here
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/i
mages/spotlight.png
More at
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/light/light
.html and
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/spotlight/s
potlight.html
Best regards,
Isaías V. Prestes
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