On Wed, Feb 3, 2010 at 12:33 AM, John Denker <j...@av8n.com> wrote:

>
>
> The "rc4" from a couple of days ago has a glitch
> that I haven't seen before:
>
> FRAGMENT glCompileShader "" FAILED
> FRAGMENT Shader "" infolog:
> Fragment shader failed to compile with the following errors:
> ERROR: 0:28: error(#162) Wrong operand types no operation '*' exists that
> takes a left-hand operand of type 'default varying 4-component vector of
> float' and a right operand of type '3-component vector of float' (or there
> is no acceptable conversion)
> ERROR: 0:27: error(#160) Cannot convert from '4-component vector of float'
> to '3-component vector of float'
> ERROR: error(#273) 2 compilation errors.  No code generated
>
> What hardware and driver? A possible workaround is to comment out the
conditional tests related to  gl_FrontFacing
in Shaders/default.frag and Shaders/mat-anim.frag.

Tim
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