On Mon, Feb 8, 2010 at 10:07 AM, Erik Hofman <e...@ehofman.com> wrote:

> John Denker wrote:
> >  *) It appears VEC3D and VEC4D property types are defined, but
> >    -- they are not fully supported
> >    -- there are no examples of them in the main property tree
> >     ("globals")
> >    -- there is some code in simgear/scene/material/mat.cxx and
> >     ./Effect.cxx that does a few things with them.
> >    -- There is no nasal support at all.
>
> These types are just there to support (effect) configuration files and
> should not end up doing something else.
>
That's a very short summary of an explosive political issue. The compromise
for accepting these types for use in effects files was that they would not
appear in other XML files or the main property tree.

Tim
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