Hi Erik,

----- "Erik Hofman" a écrit :
> Frederic Bouvier wrote:
> > The relief (you mean the height of the buildings) can be adjusted in
> the effect file. The more important thing to me is to get the right
> horizontal scale.
> > Nothing will change until the next scenery release because the scale
> is engraved in the scenery files (as texture coordinates)
> 
> As far as I know the texture coordinates are normalized, so changing
> the coverage size in the materials.xml file changes the horizontal scale.
> As can be seen in the latest version of that file.
> 
> BTW the heightmap changes accordingly to match the main texture.

looking for "coverage" in the sources, I can't find something related 
to the texture. As far as I can see, tex coords are computed by 
sgCalcTexCoords, and this function is called at run time only for 
ocean tiles. Otherwise, in is called from Terragear, in 
int TGGenOutput::build( TGConstruct& c ) function for terrain except 
airports.


-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer


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