David Megginson

> 
> Wow -- looks amazing!  I wonder what that would do to my framerate
> with my laptop's poor little ATI HD 3200 card?
> 
> 
> All the best,
> 
> 
> David
> 
> On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza
> <[email protected]> wrote:
> > Hi,
> >
> > Lauri Peltonen and I have been working on a reflection effect:
> >
> > ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png
> >
> > ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png
> >
> > This uses a generic fair-weather environment map, currently 6 images. We
> are
> > working on using a "cube-cross", which should be simpler for the user to
> > apply. Other maps are possible in due course. The amount of reflection,
> > fringing colour, and Fresnel effect are all adjustable, and you can
> tweek
> > the ambient light to get the effect you want.
> >
> > We await the inclusion of the required patch in SimGear, meanwhile for
> > anyone feeling brave:
> >
> > ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch
> >
> > We expected that it will be included soon.
> >
> > Vivian

Hmm - it's free here (but I'm running an nVdia gtx260). It should cost
around the same as the existing chrome shader, but of course YMMV. It's
switched by the existing Material Shader control if it kills your framerate.

I would be interested to hear how you go in due course.

Vivian
 



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