That's all very well, but... > a) The "callsign" ISN'T an aircraft registration code. You need only > look at the MP to see that. Some people use an aircraft-rego-like code > (like me, zk-jrs), but others don't. Some use their name. When was the > last time you saw "Joe Bloggs" as a callsign landing at EGLL, do we > disallow that too? > > b) Some of the people wouldn't even know what an aircraft regsitration > sequence was, a lot of our users are just kids who want a play on an MP > server (as evidenced by the "look at me" crowd we get sometimes). > > c) Are you sure that you know exactly what is and isn't allowed in a > real aircraft reg anyway. Some countries have 2 different registration > systems, ICAO recognised, and non-ICAO. Australia for example - in that > case their alternative register (RAAUS) uses sequences of numbers, but I > could imagine some other country might have characters from foreign > languages. > > d) It doesn't stop people who REALLY want to do it from modifying their > FGFS to do it (pass special characters) or just using an older FGFS, so > MPMap and the server and other clients all need to be able to handle > these gracefully anyway. > > I think limiting it for the sake of limiting it, is silly. Educate, > don't regulate. > A agree with all above ;-)))
** apart from u can send unicode to anyone but u dont know if unicode/font/etc is installed. !!! step back in time please. maybe I guess that this makes FlightGear fail the first test if it was to be entertained by the FAA as a simulator. http://en.wikipedia.org/wiki/Call_sign What has been "ballooned" before is the concept of having "groups" or "channels"... eg 1) kidz local after battle zone 2) curiosity and atc and newbie 3) experienced.. and vAirlines Thereby the callsign could be en-forced. For that we'd need a web service. which is pretty simple to set up. Pete ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel