Hello,

some time ago I made a FDM for a small quad-copter. Therefore flightgear 
also could be used for simulating this kind of uav.

Sensors like acceleration and gyroscope should be easy to simulate with 
all their inaccuracies. Laser scanner and ultrasonic sensors (using some 
discrete rays) should also be possible now. Cameras we have, too.

And the competition could be shared live over the multiplayer protocol.

Depending on the task even human competitors could be allowed....

Best regards,
Maik



Curtis Olson schrieb am 28.03.2010 16:58:
> Hi,
>
> I could use a little help from one of our aerodynamics experts.
>
> First a little background.  DIYdrones.com is a group of hobbiests with 
> an interest in building hobby / open-source uav's.  Actual projects 
> vary widely, but often they are based on small electric powered foam 
> gliders (like an "easy star".)  For most people hardware costs are in 
> the couple hundred dollar range.  One of the interesting things about 
> DIYdrones.com is that it was started by Chris Anderson who is an 
> editor at Wired magazine.  Part of his effort is an experiment into 
> open-source "hardware" as well as open-source software.  (And for 
> hardware, it's the "design" that's open-source and free to copy and 
> modify, it still costs money to build a physical widget.)
>
> A couple of weeks ago I did a podcast interview with Chris Anderson 
> and Tim Trueman on the subject of using FlightGear for hardware in the 
> loop testing.  This is an area that many hobby level uav-ers haven't 
> considered.  If you are *really* bored you can dig around the 
> diydrones.com <http://diydrones.com> site and probably find a link to 
> my interview ... it's about 30-45 minutes and was done very late on a 
> Sunday evening, so there are a couple times where the little electrons 
> in my brain ran up against a sleeping brain cell ... I wasn't on my A 
> game, let me just say it that way. :-)
>
> DIYdrones.com sponsors a periodic "for fun" contest and this time 
> around they are thinking about doing something FlightGear based.  The 
> DIY drones contests are setup so that individuals can compete on their 
> own and submit their results to the contest coordinator.  It's based 
> on the "honor" system, and avoids requiring people from around the 
> world to travel to a central contest location.  There is a thread here:
>
> http://www.diydrones.com/profiles/blogs/proposed-next-t3-round
>
> If you scroll down a bit, you can see that someone found an AC3D model 
> of an easystar glider (this is a relatively cheap and small and light 
> and slow flying RC hobby airplane.)  What I am hoping is that someone 
> here could help put together an initial flight dynamics model 
> configuration for the easy star.  I don't have any specs, but if we 
> have someone willing to help out, I'm sure we could get answers to 
> questions from the diydrones community.
>
> The goal here would be to put together a "reference" easystar aircraft 
> package (3d and flight dynamics models) that could be used as the 
> basis for the DIY drones contest.
>
> Do we have anyone willing to help get an aircraft package together?
>
> (I have no idea what the licensing on the easystar ac3d model is, but 
> worst case scenario if it isn't GPL compatible we can distribute the 
> aircraft package separately for the diydrones contest or perhaps one 
> of our 3d modelers would want to create our own GPL compatible easy star.)
>
> Thanks!
>
> Curt.
> -- 
> Curtis Olson: http://baron.flightgear.org/~curt/ 
> <http://baron.flightgear.org/%7Ecurt/>
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