On Fri, Apr 23, 2010 at 10:46 AM, Erik Hofman <[email protected]> wrote:

> Tim Moore wrote:
> > Hi,
> > I hacked on the landmass geometry shader a bit. On my machine I got the
> > frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
> > technique may be promising, although it could certainly stand some new
> > textures. Anyone playing with geometry shaders in the terrain (and also
> > models) should follow the example of landmass-g.vert and landmass.geom.
> >
> > Let me know if I broke anything in the graphical appearance, or if any
> > OpenGL problems are introduced.
>
> After this change I get te following in all quality levels:
>
> glLinkProgram "" FAILED
> Program "" infolog:
> Fragment info
> -------------
> (61) : warning C7050: "ds" might be used before being initialized
> (61) : warning C7050: "dp" might be used before being initialized
> (63) : warning C7050: "d" might be used before being initialized
>
> Link info
> ---------
> Vertex attribute output count exceeds hardware limits.
> Program's vertex attrib binding 7, binormal
> Program's vertex attrib binding 15, normal
> Program's vertex attrib binding 6, tangent
>
> Before this change I did have proper landmass shaders with the quality
> level set above 3.5, now I don't get proper shader in any level (dark
> green untextured landmass).
>
> Erik
>
> Looks like the same attribute problem. What hardware?

Tim

>
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