On Fri, Apr 23, 2010 at 10:46 AM, Erik Hofman <e...@ehofman.com> wrote:
> Tim Moore wrote: > > Hi, > > I hacked on the landmass geometry shader a bit. On my machine I got the > > frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This > > technique may be promising, although it could certainly stand some new > > textures. Anyone playing with geometry shaders in the terrain (and also > > models) should follow the example of landmass-g.vert and landmass.geom. > > > > Let me know if I broke anything in the graphical appearance, or if any > > OpenGL problems are introduced. > > After this change I get te following in all quality levels: > > glLinkProgram "" FAILED > Program "" infolog: > Fragment info > ------------- > (61) : warning C7050: "ds" might be used before being initialized > (61) : warning C7050: "dp" might be used before being initialized > (63) : warning C7050: "d" might be used before being initialized > > Link info > --------- > Vertex attribute output count exceeds hardware limits. > Program's vertex attrib binding 7, binormal > Program's vertex attrib binding 15, normal > Program's vertex attrib binding 6, tangent > > Before this change I did have proper landmass shaders with the quality > level set above 3.5, now I don't get proper shader in any level (dark > green untextured landmass). > > Erik > > Looks like the same attribute problem. What hardware? Tim > > ------------------------------------------------------------------------------ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >
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