Hello, Today I found out that X-Plane has totally ruled out FGFS in simulation of helicopters. Correct engine simulation, vortex ring state and many things more...
Only that with the Bell UH1, Bo105, AirCrane and derivated work like the EC135 we have better datas and with that a more realistic flight behaviour than X-Plane. But how long? My problem is, that I and the user called Blender3d in the forum wants to have a much more realistic engine simulation than we have now. Even the Bo105 done by Melchior Franz has some more or less glitches on engine simulation. Even with one engine full two-enginepower, with that no Torquesplit... Blender3d and me thought about using the YASim turbines and map their rpm to the rotor rpm. But this isn't working, well not in the way we want it. Here to the discussion on the forum: http://www.flightgear.org/forums/viewtopic.php?f=4&t=5251&p=79466#p77165 To code engines in nasal is beyond my space, though the Bo105 engines might be a good start. Does anyone have an idea how to deal with this? All what we want is correct engine simulation for helicopters, with correct derivated parameters etc. which affects the heli in a correct and reaqlistic way. Thanks Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel