--------------------------------------------------
From: "Jon S. Berndt" <jonsber...@comcast.net>
Sent: Sunday, September 05, 2010 1:27 PM
To: "'FlightGear developers discussions'" 
<flightgear-devel@lists.sourceforge.net>
Subject: Re: [Flightgear-devel] Building FlightGear under Vista

>> That helped, but now I am getting different errors:
>>
>> --- start ---
>> $ FlightGear/projects/VC90/Win32/Release/fgfs --fg-
>> root=c:/cygwin/home/jon/flightgear/fgdata/
>> Processing command line arguments
>> using aircraft-dir
>> for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png
>> Warning: Could not find plugin to read objects from file
>> "c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/splash.png".
>> Warning: Could not find plugin to read objects from file
>> "c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf".
>> Warning: Could not find plugin to read objects from file
>> "c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf".
>> Warning: Could not find plugin to read objects from file
>> "c:/cygwin/home/jon/flightgear/fgdata//Fonts/Helvetica.txf".
>> using aircraft-dir
>> for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/c172-sound.xml
>> using aircraft-dir
>> for:c:/cygwin/home/jon/flightgear/fgdata//Aircraft/c172p/Models/c172p.x
>> ml
>> Failed to load model: Failed to load 3D model:
>>         from:Aircraft/c172p/Models/c172p.xml
>> ...
>> --- end ---
>>
>> Yet all of the plugins are clearly accessible. For example,
>>
>> which osg2cpp
>>
>> Yields:
>>
>> /home/jon/flightgear/install/msvc90/OpenSceneGraph/bin/osg2cpp
>>
>> The cygwin bash command line recognizes the path, but it seems that
>> FlightGear may not recognize the path. How does this work in Linux?
>>
>> Jon

Why are you using cygwin for this?

FG builds well with XP and Vista in the Windows environment with Visual 
Studio Express 2008.  See the instructions on the wiki  at 
http://wiki.flightgear.org/index.php/Building_FlightGear_-_Windows which 
will give you a good start point.

The biggest problem is with the 3rd party stuff, each of which (especially 
OpenSceneGraph) has its own 3rd party requirements. This is only relevant 
if you really MUST build your own to to date version of each and not rely on 
the distributions suggested in the Wiki.  Also the 3rd part  stuff keeps 
changing, so it is very difficult to be at the cutting edge.

A Visual Studio 2010 build with fully up to date 3rd part stuff is 
possible - I have done it here, but at the moment it is not worth the 
hassle. 


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