--------------------------------------------------
From: "James Turner" <zakal...@mac.com>
Sent: Friday, October 22, 2010 9:27 AM
To: "FlightGear developers discussions" 
<flightgear-devel@lists.sourceforge.net>
Subject: [Flightgear-devel] Help needed: HUD conversion to new syntax 
(orelse!)

> A plea for help: I 'm planning to remove the 'old' HUD code, and support 
> for it, ideally in the next week or two. The old code is truly ancient, is 
> a third thing to maintain (besides the 'new' HUD and 2D panel code) when 
> making changes in the area of cockpits - which I am about to!
>
> (For those who care - it pre-dates properties - and assumes a fixed 
> 640x480 screen resolution. Arrrrgh. There's a dreadful pre-property lookup 
> table of 'function pointers that return a double' buried in cockpit.cxx - 
> once v1 HUD is gone, that can all die)
>
> The catch is, aircraft that use a custom, version1 HUD, need to be 
> adapted. The good thing is, it's a small list:
>
> ===
>
> AN-225, BAC-TSR2, B-52F, SU-37, TU-114, YF-23
> - appears to be a copy of the default HUD, but needs to be audited
>
Rather off - topic, but a "heads up" all the same.

Re the TSR2, which figured early on in my working life.

I am working on an updated version with a Datcom based Jsbsim FDM  , 3D 
cockpits and as many of the original aircraft systems as possible. At 
present the FDM and cockpits populated with instruments stolen from other FS 
aircraft are working.

The TSR2 HUD had rather different symbology to that in the current FS 
simulation  - it was developed from this 
http://www.flightglobal.com/pdfarchive/view/1960/1960%20-%203093.html - and 
is in my to-do list.

AFAIK the existing FS TSR2 HUD is there to make up for the lack of cockpit 
instruments and a generic display would be just as good for this purpose.

Alan 


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