thorsten.i.r...@jyu.fi wrote:

> However, the (so far to me unknown) C++ subrouting actually bringing
> clouds into the visibly rendered scenery is even way slower - I can read
> the message that the property writing is over after the expected 2.5
> seconds, but continue to see clouds appear in the scenery for 30 seconds
> and more.

This effect of 'asynchronously', 'delayed' loading of 3D models sounds
quite familiar to me and might reflect an intended feature in order to
save the framerate in these moments when a densely modelled chunk of
Scenery appears in the view.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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