There's a release looming, and it would be great if it had fewer bugs than the
last one. To help with that, there's many thing you (yes, you!) can do:
http://code.google.com/p/flightgear-bugs/issues/list
- file bugs if they're not in the tracker - even if they're widely
discussed on the forums, don't assume anyone reads those.
- review bugs marked as 'testing' - this indicates that the bug can't
be fixed without help, eg graphics card problems, platform bugs, or things that
can't be reproduced by some people. Positive and negative results are useful,
if it helps to narrow down why the bug only happens for some people.
- review open and unassigned bugs - eg if you think there's a
duplicate, or more information required, or if a particular developer should be
CC-d on an issue. I do this periodically, but more eyes would be better. And
obviously if you file a bug, keep an eye on it.
- run nightly builds, or Git builds, and test (and then file bugs!) -
ideally keeping a copy of 2.0 working to compare behaviours / performance /
anything else.
- pick a bug tagged as 'fixable', and have a go! This is the tag I'm
using for things that can be fixed without deep knowledge of all of FG - the
hope being to have a supply of things for coders new to FG to get a taste. (Not
many of these at the moment, unfortunately)
Note we're mostly keeping aircraft-specific bugs out of the tracker, but there
are some in there - the same for scenery data bugs. If you're not sure if
something should be filed, ideally check if it's specific to one aircraft, and
if not, file it.
Regards,
James
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