On Tue, Dec 28, 2010 at 1:32 PM, Vivian Meazza <vivian.mea...@lineone.net> wrote: > Collision detection? Er - we don't really have that. There is Height Over > Terrain (HOT), which is on for scenery and AI objects by default, but not > for Aircraft models. This will enable you to land on a building, but usually > lets you fly through the walls, although you might also appear to collide > with it.
By collision detection I was indeed referring to HOT functionality. I was not referring to aircraft models as I'm aware there is no "collision" or anything with those. I usually have no problems with being able to fly through walls or any other solid object. Usually causes a "collision" and aircraft to crash unless the geometry is very small. Does depend on aircraft, some work better than others of course. In this case the geometries above and below the central geometry have no "collision" whatsoever, while the central geometry itself does "collide" and cause a crash. > In any case the ufo can fly through anything: land - sea - buildings ... I'm quite aware the ufo can fly through anything...which is why I said to place the model and then try flying an aircraft through it. ;) cheers ------------------------------------------------------------------------------ Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel