On Sat, 29 Jan 2011 08:41:38 +0000, Stuart wrote in message 
<2866262b-d56d-495b-b287-4b5f5aec4...@gmail.com>:

> On 29 Jan 2011, at 01:30, Arnt Karlsen wrote:
> > ..found this wee snippet in my console output:
> > r300: ERROR: FS input generic 17 unassigned, not enough hardware
> > slots.

..er, that was the snippet context in my output... 
but thanks for the interpretion. ;o) 

> Well, that might explain some if the shader problems you are seeing. 
> 
> My guess is that "FS" stands for Fragment Shader and your graphics
> card "only" has support for 16 generic input variables, while the
> shader is trying to assign a 17th. Behaviour in that case is
> undefined but it looks like your card is trying to execute the shader
> anyway. 
> 
> Just a guess though. 

..ok, the best guess this far, how do I check these shader 
variables?

..I know I'm important to myself, but that shouldn't convince 
Google this forked thread is 4'th most important thing that 
ever happened in the history of GPGPU programming. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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