Hello! I have unsolved problem driving me nuts for weeks now. In my opengl application the terrain presentation is flickering very frequently (either as whole our 1/3 of all polygons). The problem disappears as soon as i increase the near clipping value. The problem root is the z buffer precision, but greater near clipping in turn truncates much of the virtual cockpit display. How did you solve the clipping problem in flight gear???
Thanks in advance Paul ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel