Hello!

I have unsolved problem driving me nuts for weeks now. In my opengl 
application the terrain presentation is flickering very frequently 
(either as whole our 1/3 of all polygons). The problem disappears as 
soon as i increase the near clipping value. The problem root is the z 
buffer precision, but greater near clipping in turn truncates much of 
the virtual cockpit display. How did you solve the clipping problem in 
flight gear???

Thanks in advance
Paul

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