I saw your comment in the issue and I will apply your patches.
Thanks,
Tim
On Fri, Feb 11, 2011 at 1:13 PM, Lauri Peltonen <lauri.pelto...@gmail.com>wrote:
> Hi all.
>
> Attached are two patches that should fix bug reports
> http://code.google.com/p/flightgear-bugs/issues/detail?id=246 and
> http://code.google.com/p/flightgear-bugs/issues/detail?id=252 . The
> patches should be against latest git, they are done with command "git
> diff".
>
> The first one just normalizes the length of the normal after flipping it
> in case of double sided polygons. I guess there is some interpolation
> issue with older nvidia cards leading to the light saturation issue, but
> at least on my computer this seemed to fix it.
>
> The second one removes unused varyings (vec4 -> vec3 etc) from reflect,
> bumpspec and reflect-bump-spec shaders and should allow running those
> shaders on older hardware. Authors of models using those shaders should
> probably check that the visual appearance is still the same, I did a
> quick check with some aircrafts and they looked fine to me.
>
> - Lauri Peltonen (Zan)
>
>
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------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
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