On Fri, 2011-02-11 at 09:41 -0600, Curtis Olson wrote:
> Hi Harry,
> 
> 
> FlightGear uses a 3d sound system so as far as I know, we can't
> directly split sound like you are asking for.  However it should be
> possible to specify the position of a sound in the cockpit and achieve
> pretty much the same thing.  At least this used to work several years
> ago when I was playing with it.  I was able to to localize the left
> and right engine sounds.  In addition in an external fly-by you could
> hear the sound moving from one speaker to the other which was really
> cool.  Now that I think about it we may have lost that positional
> capability in the fly by so I don't know if positioning the sound
> inside the cockpit is working any more either?

3d audio rendering should be working properly. I know it does over here,
it's just that many aircraft have omni-directional sounds located at the
center of the aircraft basically rendering 3d audio useless.

Erik



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