> Hi Andreas,
>
> had a look at the patch you suggested on the JSBSim list
> (http://sourceforge.net/mailarchive/attachment.php?list_name=jsbsim-devel&message_id=4D5436B3.10606%40web.de&counter=1).
>
> However, I looking at the code it seems calling these "InitMatrix" in
> the FGForce constructor shouldn't be necessary. The FGMatrix33
> constructor in fact does initialize the matrix to 0 (see
> FGMatrix33.cpp, i.e.
> FGMatrix33::FGMatrix33(void)
> {
>  data[0] = data[1] = data[2] = data[3] = data[4] = data[5] =
>    data[6] = data[7] = data[8] = 0.0;
> }
>
> . And the FGForce constructor will automatically call all its members'
> constructors.
>

... Oops, wasn't finished typing... :)

Anyway, you maybe you can double-check if that patch really changed
anything concerning initialization. If it really did, then I suspect
there must be something else going terribly wrong (memory
corruption?), which could explain why the FGMatrix33 constructors
weren't executed properly.

cheers,
Thorsten

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