Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel: > On the forum there was a thread about an ebook on using Blender to > create aircraft models. The web site for the ebook included a number > of models and one of these was a WWII USAAF pilot that is very nicely > done. The creator of these models has given permission to use these > models in FlightGear without any restrictions. > > A link would be nice.
> The pilot is built using armatures so that he can be animated but of > course FG/OSG does not support native Blender files. I have attempted > to use the OSG and COLLADA export scripts to create a file that is > supported but the resulting files are not handled correctly by FG/OSG. Have you looked at the Bluebird Pilot and Walker Animation System? Maybe this could be used in this case. > I suspect that there are issues with the Blender export since using > osgviewer to view the export also has major issues. I see messages > like: > > > $ osgviewer pilot-wwii.osg > > LinkVisitor links 3 for "Thigh.R" > > LinkVisitor links 3 for "Calf.R" > > LinkVisitor links 3 for "Foot.R" > > LinkVisitor links 3 for "Thigh.L" > > LinkVisitor links 3 for "Calf.L" > > LinkVisitor links 3 for "Foot.L" > > LinkVisitor links 3 for "Pelvis" > > LinkVisitor links 3 for "Neck" > > LinkVisitor links 3 for "Head" > > LinkVisitor links 3 for "Arm.L" > > > .... (looks good to this point but) > > > RigTransformSoftware Bone Jacket not found, skip the influence group > Jacket > > RigTransformSoftware Bone Shoes not found, skip the influence group > Shoes > > RigTransformSoftware Bone Trousers not found, skip the influence group > Trousers > > RigTransformSoftware Bone Shoes not found, skip the influence group > Shoes > > RigTransformSoftware Bone Trousers not found, skip the influence group > Trousers > > > ... (look broken to me and so doe the next set of messages) > > > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones > found > > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones > found > > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones > found > > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones > found > > > > So the exported file is clearly an issue for OSG. > > > I have not been able to make the COLLADA export work at all. With a > COLLADA 1.3 export I get an empty file and an error message about a > script failure. With the COLLADA 1.4 export I get a file but osgviewer > will not load it because "Warning: Could not find plugin to read > objects from file "pilot-wwii.dae"." Do I need to change the way OSG > is built or do I need to get a COLLADA plugin from some other place? > > > I have been able to get a AC3D export but of course all of the > armature stuff is gone and all I have at that point is a static model > that can not be animated. > > > So my questions are: > > > 1. Is it possible to use and animate a model with armatures in FG/OSG > assuming the 3D file is correctly formed? > > > 2. If so what 3D file formats are best? > > > 3. And how do I get a viable export from Blender? > > > Hal > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Detlef Faber http://www.sol2500.net/flightgear ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel