Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel:
> On the forum there was a thread about an ebook on using Blender to
> create aircraft models. The web site for the ebook included a number
> of models and one of these was a WWII USAAF pilot that is very nicely
> done. The creator of these models has given permission to use these
> models in FlightGear without any restrictions. 
> 
> 
A link would be nice.

> The pilot is built using armatures so that he can be animated but of
> course FG/OSG does not support native Blender files. I have attempted
> to use the OSG and COLLADA export scripts to create a file that is
> supported but the resulting files are not handled correctly by FG/OSG.

Have you looked at the Bluebird Pilot and Walker Animation System? Maybe
this could be used in this case.

>  I suspect that there are issues with the Blender export since using
> osgviewer to view the export also has major issues. I see messages
> like:
> 
> 
> $ osgviewer pilot-wwii.osg
> 
> LinkVisitor links 3 for "Thigh.R"
> 
> LinkVisitor links 3 for "Calf.R"
> 
> LinkVisitor links 3 for "Foot.R"
> 
> LinkVisitor links 3 for "Thigh.L"
> 
> LinkVisitor links 3 for "Calf.L"
> 
> LinkVisitor links 3 for "Foot.L"
> 
> LinkVisitor links 3 for "Pelvis"
> 
> LinkVisitor links 3 for "Neck"
> 
> LinkVisitor links 3 for "Head"
> 
> LinkVisitor links 3 for "Arm.L"
> 
> 
> .... (looks good to this point but)
> 
> 
> RigTransformSoftware Bone Jacket not found, skip the influence group
> Jacket
> 
> RigTransformSoftware Bone Shoes not found, skip the influence group
> Shoes
> 
> RigTransformSoftware Bone Trousers not found, skip the influence group
> Trousers
> 
> RigTransformSoftware Bone Shoes not found, skip the influence group
> Shoes
> 
> RigTransformSoftware Bone Trousers not found, skip the influence group
> Trousers
> 
> 
> ... (look broken to me and so doe the next set of messages)
> 
> 
> 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> found
> 
> 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> found
> 
> 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> found
> 
> 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> found
> 
> 
> 
> So the exported file is clearly an issue for OSG.
> 
> 
> I have not been able to make the COLLADA export work at all. With a
> COLLADA 1.3 export I get an empty file and an error message about a
> script failure. With the COLLADA 1.4 export I get a file but osgviewer
> will not load it because "Warning: Could not find plugin to read
> objects from file "pilot-wwii.dae"." Do I need to change the way OSG
> is built or do I need to get a COLLADA plugin from some other place?
> 
> 
> I have been able to get a AC3D export but of course all of the
> armature stuff is gone and all I have at that point is a static model
> that can not be animated. 
> 
> 
> So my questions are:
> 
> 
> 1. Is it possible to use and animate a model with armatures in FG/OSG
> assuming the 3D file is correctly formed?
> 
> 
> 2. If so what 3D file formats are best?
> 
> 
> 3. And how do I get a viable export from Blender?
> 
> 
> Hal 
> 
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-- 
Detlef Faber

http://www.sol2500.net/flightgear



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