On Tuesday 22 March 2011 11:43:06 thorsten.i.r...@jyu.fi wrote:
> Increasing aircraft texture size from 158 kb to 16 MB simply isn't viable
> - if that roughly scales, it means that FGData would go from 4 GB to 400
> GB (!) - I barely have the harddisk to store that, having access to a
> university T3 connection I also have the bandwidth to transfer it assuming
> the server can keep up - but I doubt so many others have. If that means I
> have to wait 3 seconds for a livery change instead of getting it
> immediately, then fine with me, I'd stick with the 4GB.
> 
> * Thorsten
 I haven't seen such a dramatic increase in filesize, if that's the case maybe 
the texture is in fact just one colour?
The most dramatic increase I see is from 3.5MB to 21.3 MB (we're talking 
4096x4096 textures here), and that's probably a texture I wouldn't convert.

For small files it might even decrease in size... (with mipmaps & all 
included).

But, as I've said.. I'm not arguing for a complete conversion here, I'm just 
saying there are benefits in using these compressed textures... most important 
for me being the increased quality in bumpmapping...

Btw: is there a way to monitor Video RAM usage in fgfs or osg ?

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