Shouting again from the back row, but I want to point out that pregenerated mipmaps is not something dds specific, it can be done with any texture format. It's just about storing them. Like in http://www.ogre3d.org/tikiwiki/img/wiki_up/MipMap_Example_STS101.jpg .
Of course dds has the pro side that it is loaded directly into memory, no uncompressing is required. With e.g. png and the storing method above, the image needs to be decompressed properly to allow using the mipmaps. But it is possible. If we figured out a format to store mipmaps and how to use them in FG, it would allow using many more better filters for them, which might increase graphics quality a lot, just like was seen in the dds screenshots. And at the same time could allow for better compression (but slower loading times maybe) to save HD space if that is necessary. Also one thing point mentioning is that DDS format might not be supported on older hardware. And I think FG is supposed to support also older hardware. For reference, the dds loader source: http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/dds/ReaderWriterDDS.cpp?rev=3017 Zan -- Lauri Peltonen [email protected] ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

