I noticed some wrong paths or naming here with custom scenery of KSFO/KOAK with non-existing .ac Models (or wrong names) and missing textures (?). It’s custom scenery I know, but I think it is also default scenery, isn’t it?
output ------ Could not find at least one of the following objects for animation: terminal_2 Could not find at least one of the following objects for animation: terminal_2 osgDB ac3d reader: could not parse texture coords while reading object "Mesh1 Component_1_1 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh2 Component_1_2 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh3 Component_1_3 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh4 Component_1_4 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh5 Component_1_5 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh6 Component_1_6 M" setting to (0,0) osgDB ac3d reader: could not parse texture coords while reading object "Mesh7 Component_1_7 M" setting to (0,0) Cheers, Yves ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel