>> Von: Gene Buckle <ge...@deltasoft.com>
>>
>> I used outbound UDP from FG to send data from the sim to my host
>> interface software and then a telnet based command channel that
>> would be used to set properties.
>
> I was not happy with Telnet performance, not even after pumping it's 
> speed up. It has some advantages, I could send only changing values to 
> fgfs and not everything/always, but its poor reactivity makes it a poor 
> choice for more interactive input/output. I'm working on the KX165 now, 
> but it's only a piece of the puzzle, I have yoke/pedals/indicators in 
> mind too.
>
What could you possibly be sending via telnet that would require 
"performance"?  Seriously, the _only_ time you should be sending data TO 
the simulator is if a control state changed.  I seriously doubt it's 
physically possible for you to fiddle with enough switches & knobs 
simultaneously to overload the ability of the telnet interface to process 
the events.  If you're trying to use the telnet interface for 
pitch/roll/yaw/throttle inputs, then yeah, that would be a Bad Idea(tm) - 
FG has good built-in joystick handling and you shouldn't try to handle 
that externally unless there is some kind of compelling reason to do so.

g.

-- 
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minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
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