> You can say THAT again! I wonder if OSG people know that they should
> also throw out stuff from cache, not just put things in!
> I have been bold enough to use the CACHE_ALL for today's TGA
> multiplayer event ... at the end of the 6th hour or so, FG's memory
> usage reached 7.5GB, with the extensive swapping negating any eventual
> advantage of the caching.
>
> So, I certainly do not recommend setting this option on by default,
> until the behavior is fixed (such as by introducing a memory limit).

I've got a stupid question - maybe someone who knows these things can
educate me.

If I do not use texture caching, textures are loaded from harddisk every
time I need them, for each and every model.

If I do use texture caching but my memory runs over, swapping takes place.
Sometimes I may get lucky and the texture I need is currently in memory,
sometimes it is on harddisk and needs to be loaded.

Naively, it seems to me the second case is still faster than the first,
because I always save at least some harddisk operations. I haven't flown
for 6 hours straight with CACHE_ALL, but for two hours something, and it
was still way faster than with CACHE_NONE.

So, do I really lose anything here? Perhaps there's something I'm not
seeing...

Cheers,

* Thorsten


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