Just a note about the belly landing ... you can use fuselage objects
instead of fake gear .... each end of a 'fuselage' is a contact point
, and like the doc says you can have as many and in any orientation
you like ... though most people seem to be under the impression that
you can only model the main fuselage this way.
Works great for me , and Ive never noticed this retracted gear problem
... I'll try some tests here.

On Thu, Apr 14, 2011 at 7:06 AM, Adrian Musceac <kanto...@gmail.com> wrote:
> Hello,
> I have found a couple of YASim issues, more details here:
> https://code.google.com/p/flightgear-bugs/issues/detail?id=302
> https://code.google.com/p/flightgear-bugs/issues/detail?id=303
>
> Would anyone still maintaining YASim please have a look and provide
> some feedback?
>
> Cheers,
> Adrian
>
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Benefiting from Server Virtualization: Beyond Initial Workload 
Consolidation -- Increasing the use of server virtualization is a top
priority.Virtualization can reduce costs, simplify management, and improve 
application availability and disaster protection. Learn more about boosting 
the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev
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