On Monday, May 09, 2011 06:53:33 AM Heiko Schulz wrote:
> Hi,
> 
> Some aircraft types has different cockpit layouts like having different
> avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the
> operator can select what he prefers.

Another possible use case is a model of a specific aircraft that has been 
around a long time in order to make the cockpit correct for various time 
periods.

For example the P-51D is a surviver aircraft now named GunFighter.  This 
aircraft has had various paint schemes over the years but I suspect that the 
avionics installed and verious other systems have also changed over the years.  
In fact I know this is the case since I have seen photos of the current 
cockpit and it is significnatly different from what is was like when it left 
the 
factory in 1945 as a typical P-51D-25-NA and I am fairly sure that there are 
other variations over the years for this aircraft. 

> 
> This applies to the Ec135 helicopter I still work on (an aircraft is never
> be finished) in real life as well. The operator can choose between the
> full glascockpit and the one with conventional analog instruments.
> 
> As I can see this isn't covered yet on FGFS. The PA24-250 uses two
> -set.xmls to have two different version regarding the autopilot. So it is
> the only aircraft which allows to have two different panel layouts.
> 
> For the Ec135 helicopter I would like to create the two available different
> cockpit layouts. I found out that condition-bindings
> (<condition>...</condition>)
> even work for <model><path>...</path></model>.
> 
> That would allow me to have just the high- and lowskid version by two
> set-files linking to the two different fdm to simulate high and lowskids,
> and let change the cockpit version by tags set up in each livery.xml. Or
> by an entry in the menu, per key-command etc.
> 
> I tried it today, loading time for the whole panel together with all
> instruments is under one second for me which surprised me in a positive
> way.
> 
> As FGFS luckily offers many ways to get to a certain point, I wonder if
> there is maybe a better way or there are some things I did not yet
> considered.
> 
> Any thoughts and recommendations out there?
> 
> Kind regards
> Heiko
> 
> 
> 
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
> 
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