> > See Environment/cloudlayers.xml for the cloud definitions used in the > global > 3D clouds.
Found it, so assume you need to add a reference in the preferences.xml file to include this xml file for cloud types, correct? > >> Two related questions: >> >> 1) how does one enable (use) the hi-res texture files? and > > I don't recall whether the 3D clouds code uses the hi-rez textures at > all. Sorry. > >> 2) where (how) are the shader programs enabled? > > If you enable the 3D clouds from the View->Rendering Options menu you > should > see them. Yes, have been able to get the 3D clouds working in 2.0 and now finally understand how they are actually instantiated and now how to incorporate the additional cloud types. Thanks again. I should have been more explicit in the hi-res questions, Trying to understand how to use these hi-res textures for terrain features. If anyone understands this area any help would be appreciated. Looked over the doc for effects and shaders; kind of get the gist of the writeup, but still a bit fuzzy on understanding the actual implementation.. Regards John ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel