Following the idea of placing conditionals on position in materials.xml, I have created a rather nice demo for regional textures. But the problem remains that only the startup position counts, i.e. I suspect materials.xml is parsed only once during a Flightgear session.
Is there a simple way to make the core re-read materials.xml at runtime, or can this be implemented without too much trouble? I think the general idea to represent a European city by a different texture than a US city is appealing (at least to me), but for people doing transatlantic flights a regional texture based on the startup location isn't so compelling. Cheers, * Thorsten ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel