> Anyone got any ideas?
Hi Stuart,
The correct usage would be
<animation>
<type>textranslate</type>
<object-name>vs-digit5</object-name>
<property>/autopilot/KAP140/settings/target-pressure-rate-fpm</property>
<factor>0.1</factor>
<step>1</step>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>vs-digit4</object-name>
<property>/autopilot/KAP140/settings/target-pressure-rate-fpm</property>
<factor>0.01</factor>
<step>10</step>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>vs-digit3</object-name>
<property>/autopilot/KAP140/settings/target-pressure-rate-fpm</property>
<factor>0.001</factor>
<step>100</step>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>vs-digit2</object-name>
<property>/autopilot/KAP140/settings/target-pressure-rate-fpm</property>
<factor>0.0001</factor>
<step>1000</step>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
Why?
The order of computation is (example for digit2, propertyvalue=500):
1. get property value (500)
2. apply stepping ( 500 step 1000 = 0)
3. apply factor (0 * 0.0001 = 0 --> don't shift texture)
or for propertyvalue=5500
1. get property value (500)
2. apply stepping ( 5500 step 1000 = 5000 )
3. apply factor (5000 * 0.0001 = 0.5 shift texture by 50%)
Your values were
1. get property value (500)
2. apply stepping (500 step 0.1 = 500 )
3. apply factor (500 * 0.0001 = 0.05 --> shift texture by 5%, wrong.)
Does this make some sense?
I wonder why this has worked before?
Torsten
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