> I think the problem is that you are expecting the cloud height to > indicate the location > of sprite centers, wherease the code is expecting it to be the height > of the actual > cloud. > > The code actually _subtracts_ the minimum texture height from the cloud > height to determine where to place sprite centers. > > So, the height should always be greater than the minimum texture height.
Oops... In hindsight, a rather obvious explanation of what I'm seeing - a negative number created in the subtraction would of course invert the shading pattern seen later. Rather embarrassing... Thanks, I'll correct my code. * Thorsten ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel