On Sunday, August 28, 2011 07:43:47 AM Paul Guhl wrote:
> Hello all,
> 
> i see the intention behind protecting models has been misunderstood.
> Lets clarify the issues: the modellers asked me to provide secured file
> format to prevent model theft and resell for benefit. They are willing
> to contribute to FG and don't plan to sell add-ons. Instead they would
> like to see their copyright enforced and not abused by others. AFAIK
> open source licenses in generall are about the programs and their code,
> not the conent people create with this software. I bet noone would ask
> companies using open office to disclose their documents or excel sheets
> ;). I also notice that MSFS enjoys greater attention by add-on creators.
> As for the protection realization: i think of an OSG format plugin
> supporting common OSG plugin conventions. The code won't be disclosed
> and only shipped in compiled form for dynamic linking against.
> 
> Best Regards
> Paul

If you don't want your stuff to be open source then don't use an open source 
license.  But that means that you will have to maintain your own repository(s) 
and download facilities.  It is also possible to dual license things such as 
having an open source license for non-commerical uses and a restriced fee 
based license for commercial uses.  Again I think this would prevent it from 
bing hosted by FlightGear.  Also if you could use an obscured file format then 
your stuff is NOT open source no matter what else you do.

Security through obscurity never works and it surprises me that anyone thinks 
that it will but it appears that many do believe this.  On the other hand if 
you license your stuff so that only certain uses are allowed any use outside of 
those that are allowed gives you the right to take legal action to prevent the 
missuse of your content.  This has nothing to do with the format of the 
content (IE. readable or obscured).

The reason that MSFS has an active commerical addon community is because of 
the profit motive.  IE. these folks are doing it because they expect to make 
money and I don't think this has much if anything to do with the model file 
format.   On the other hand no one is expecting to make a profit doing FG add 
ons. 

In addition, in FG much of the "model" are things beyond the 3D model.  
Althought the 3D model is important and a lot of work the bigger picture is 
that there is a huge amount of work involved in creating high quality FDMs and 
in doing things like animating the model and creating realistic systems (for 
example havng a realistic startup procedure).  These non-3D parts of a model 
are at least as much work as doing the comparible quality 3D model part if not 
more.   Of course this depends on the complexity of the aircraft being modeled 
and in some very simple aircraft the 3D model may be the single largest part 
of the effort but in complex aircraft it is not.  All of the non-3D parts are 
in plain text (XML) and there is no way to obscure these without rewriting 
significant parts of FlightGear.  

On the other hand I would like to see some additional 3D formats supported.  
But not because I want to hide my content but because of the extra 
functionality.  For example with the OSG or Blender formats we would have the 
potential to use "bones" in our models and this would allow for additional 
animation flexibility.  This would be very useful for animating things like 
pilots or wing warping (Wright flier).

Hal
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