Thanks I'll search for Brest.See some screens. Default before and after using
local weather. both with high z
http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpg&size=original
http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpg&size=original
--- On Mon, 9/12/11, thorsten.i.r...@jyu.fi <thorsten.i.r...@jyu.fi> wrote:
From: thorsten.i.r...@jyu.fi <thorsten.i.r...@jyu.fi>
Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net>
Date: Monday, September 12, 2011, 9:22 AM
> for inspecting the upcoming Swiss airports, I obviously needed to zoom
> out (see my posts in the forum's hardware and scenery
> section)
After looking through the Forum - I guess what you mean is that you want a
viewpoint from high above (outer space)?
As established in lengthy discussions with vitos which you can read up at
your leisure, Flightgear isn't designed to show the planet from outer
space.
> Apt.dat 8.5 will be a great move forward but local weather is ugly.
You're not forced to use it... It obviously will not work for a view from
outer space (there's a reason it's called 'Local Weather' rather than
'Planetary Weather System Simulation').
> Only one tile seems to be rendered, everything outside
> is black.
That sounds like using the skydome shader and badly configured
visibility/bare LOD distance.
> And yea scenery textures...sigh...I've no idea on how to
> implement for ex. google textures (which I've
> downloaded once for x-plane' Switzerland area) Any hints?
There's aerial photograph texture around Brest available where you can see
how it is done.
> Also throughout 3D clouds would be a very nice addition.
No idea what you mean. We now have most cloud types in 3d, expept those
which *really* *don't* *work* in 3d (very structured Cirrus).
Cheers,
* Thorsten
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