Couple things I've noticed with 2.4.0: - the dirt texture maps to rock - which makes KOAK look very strange as there is a thin dirt barrier between the airport and the ocean which is now mapped to rock. "Rock" and "dirt" are two different concepts. Unfortunately, a lot of the time remotely sensed data only picks up "barren" land cover, meaning it's hard to distinguish between "dirt" and "rock". I've probably been messing up this classification in what terrain I've been sending in. I believe "dirt" should map to "dirt", "rock" to "rock" and "barren" to some unknown texture, perhaps again "rock" - but 'dirt' needs to be 'dirt'. I'll start sending in unknowns as "barren" unless someone has a better idea, though.
- the golf course material is stretched too wide and needs to be tightened up in materials.xml. I'd make this fix but don't have access to the repositories. - same with the bright green evergreen texture. I believe this texture has been with the program for a very long time and it needs to make its way out. I created a texture based on USGS aerial imagery from around the Portland area. Thorsten made an adjustment: http://flightgear.org/forums/viewtopic.php?f=19&t=11612&start=15 The current mossy green texture is in the start of the thread. Anyways, I hope someone is able to commit that change to git as it's much better. - this is just sort of a general complaint considering you can switch them on and off as you need, but the landmass shader and the crop texture shader don't really work when dealing with specific and detailed parts of the world. The crop texture looks good for European scenery but when dealing with the American West doesn't create a realistic landscape, while the landmass shader doesn't distinguish between forest types, obvious when flying over Portland's Forest Park (the hills to the west of the airport). In other areas they make a big difference however. I apologize for not being able to make these changes, hopefully someone agrees and can make them on my behalf. Cheers John ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel