On 2 Oct 2011, at 19:00, J. Holden wrote: > Still, as a scenery developer and not a programmer, I'm still wondering what > the limit is before the "swirlies" start floating around. Is it vertices? > Fans? Triangles?
It's 65536 vertices per BTG, in total. Strictly, this isn't true - the BTG format already supports 2^32 vertices / normals / colors in the file, but any object (tri / strip / fan) can only specify any index from 0..65535, so the higher vertices can't be used in any meaningful way. The good news is, I have the code to read a newer version basically done, which will make all the indices 32-bit, while of course keeping compatibility with existing BTG files of the current versions. Bad news is, we also need to update the writer code, and then measure how much the file size increases, after gzip compression. James ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

