2011/10/7 <thorsten.i.r...@jyu.fi>

> But if you know a fast way of rendering
> the cloud shadows - please just let me know.
>

There is a way to do that by a technique called projective texture mapping.
We need a texture that represents the current cloud situation as seen from
the sun.
For simplicity reasons we could use a tileable pre-rendered cloud texture,
animate it (using texture wrapping) with the speed and direction of the wind
and project it onto the scenery.

For more details see:
http://www.ozone3d.net/tutorials/glsl_texturing_p08.php

or
http://www.opengl.org/resources/code/samples/mjktips/projtex/index.html
------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2dcopy2
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to