Hi, 

it's difficult to answer questions like this. If you can post the files you 
modified, one of us could compile it and see what's going on. 
Regards, 
-Fred 

----- Mail original -----

> Hello,

> This is my first try with mailing-list, I am icecode in IRC, Icecode
> GL in forum and a few time ago I've been involved in trying to
> return shadows back in FlightGear, exploring the big world of
> shaders and effects. But when Z-fighting (
> http://en.wikipedia.org/wiki/Z-fighting ) problem appeared, I needed
> glPolygonOffset (
> http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml ).
> After reading the OSG documentation (
> http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00523.html
> ), I got this code at Simgear's Effect.cxx:

> > struct PolygonOffsetBuilder : public PassAttributeBuilder
> 
> > {
> 
> > void buildAttribute(Effect* effect, Pass* pass, const
> > SGPropertyNode*
> > prop,
> 
> > const SGReaderWriterXMLOptions* options)
> 
> > {
> 
> > if (!isAttributeActive(effect, prop))
> 
> > return;
> 

> > const SGPropertyNode* pfactor
> 
> > = getEffectPropertyChild(effect, prop, "factor");
> 
> > const SGPropertyNode* punits
> 
> > = getEffectPropertyChild(effect, prop, "units");
> 

> > ref_ptr<PolygonOffset> polyoffset = new PolygonOffset;
> 

> > int factor, units;
> 

> > if (pfactor)
> 
> > factor = pfactor->getIntValue();
> 
> > if (punits)
> 
> > units = punits->getIntValue();
> 

> > polyoffset->setFactor(factor);
> 
> > polyoffset->setUnits(units);
> 

> > pass->setAttributeAndModes(polyoffset.get());
> 
> > }
> 
> > };
> 

> > InstallAttributeBuilder<PolygonOffsetBuilder>
> > installPolygonOffset("polygon-offset");
> 

> I correctly did the #include <osg/PolygonOffset> at the start of
> file. Compilation goes OK, but when I run FG, this message appears a
> couple of times:

> > skipping unknown pass attribute polygon-offset
> 

> What can be the problem? Sorry if it is a silly mistake, but I am a
> newbie in the effects things etc. If you want to know anything more
> about the shadows, I am trying to implement the shadow volumes (
> http://en.wikipedia.org/wiki/Shadow_volume ) technique, using
> stencil. Info of progress, .vert and .eff at forum topic:
> http://www.flightgear.org/forums/viewtopic.php?f=47&t=13648 .

> Cheers.

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it is! http://p.sf.net/sfu/android-dev2dev
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