On Sun, Nov 6, 2011 at 11:23 AM, Heiko Schulz <aeitsch...@yahoo.de> wrote:
>>If your using dxt compression, which is why most people use dds, then
>>it is NOT equal to the original image. Amount of degradation will
>>depend on the image, resolution, type of dxt used, etc..but will never
>>be the same or better quality.
>
> This applies to every texture file which use compression. So it belongs to 
> .png, .rgb and .jpg as well. I never heard that anyone asked for the source 
> here....
> There is always a degradation, the question is, is it visible to human eyes?


Well, not quite-- PNG and SGI/RGB use non-lossy algorithms for
compression-- when uncompressed you get back exactly what you put in.
They don't degrade the data, so archiving in these formats is fine.
Formats like JPG and DDS/DXT use the source data to generate a
compressed version, but the new version can't be restored to the exact
original data. (Try a comparison between original and compressed
versions examined on the pixel level-- it's interesting and
revealing.) This means these are not good formats for archiving source
material that might be edited later.

With lossy formats using high-quality, low-compression settings, you
might not visually notice degradation on the first edit, but you will
eventually see substantial differences on subsequent edits. Each time
you edit from an new lossy-compression source, you lose information,
but you do not with the algorithms used by PNG and SGI/RGB. On a
personal note, I had a lot of trouble getting co-workers to stop
archiving their source images as JPG files. It took a lot of
explaining and re-explaining. ;)

-Gary

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