Christian Schmitt wrote:

> Can confirm the fix as well. It works all as expected. Waiting for your last 
> feedback now, Martin, before preparing the merge.

I'm pretty certain the crash in 'fgfs-construct' is unrelated, just the
usual issue we already know.  Therefore I'd vote to merge the CMake
branch - just in case, we'd fix the remaining issues in master.

>> In the meantime we managed to established a method to reliably create
>> topologically clean !! CORINE land cover from the publicly available
>> sources, thus we "just" (TM) need to find out how - reliably - not to
>> crash 'fgfs-construct' when processing these detailed datasets at large
>> scale  ;-)
> 
> That sounds good, but I still don't know what/where the tile border 
> elevation inaccuracies exactly come from...

Well, the typical issues wrt. 'fgfs-construct' are still the same, no
matter wether we're building just Europe or The World.  Therefore, if
we'd manage to 'educate' construct not to crash I'd consider rebuilding
The World anyway ....
Anyhow, getting the tile boundaries aligned would still be a great
improvement for future terrain fixes.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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