James > > On 1 Dec 2011, at 22:47, Vivian Meazza wrote: > > > I think it's all in Gitorious now - so you should be able to see for > > yourself. > > Getting a couple of compile errors from my Radeon 3870: > > glLinkProgram "" FAILED > Program "" infolog: > ERROR: No definition of fog_Func in vertex shader > ERROR: No definition of fog_Func in fragment shader > > Scaling image '/Users/jmt/Library/Application > Support/flightgear.org/TerraSync/Objects/e000n50/e004n52/pharos.rgb' from > (24,312) to (32,256) > FRAGMENT glCompileShader "" FAILED > FRAGMENT Shader "" infolog: > ERROR: 0:59: Call to undeclared function 'texture2DLod' > ERROR: 0:109: Call to undeclared function 'texture2DLod' > ERROR: 0:110: Call to undeclared function 'texture2DLod' > > glLinkProgram "" FAILED > Program "" infolog: > ERROR: One or more attached shaders not successfully compiled > > > Any hints on narrowing down the errant shader? I really we could report > the shader file name :) > > This is at EHAM with the UFO, if it matters. >
After much searching, we have found and fixed this one: glLinkProgram "" FAILED Program "" infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader We haven't done anything to Lod - so that one is a bit more mysterious. In Gitorious - see if we fixed it Vivian ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel