On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:

> Also textures are just handed over to OpenGL.

This reminds me that vegetation uses a texture strip with 8 different
trees at a size of 256x64 pixels whereas clouds use one texture for
every cloud (puff) using 256x256 pixels. Maybe that makes a difference?

By the way, both use transparency.

Erik


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