On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: > Also textures are just handed over to OpenGL.
This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using 256x256 pixels. Maybe that makes a difference? By the way, both use transparency. Erik ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel