Dan DeGraw wrote: > I did a little tweaking to the multiplayer code to allow you to use a > startup option "--ai-gliders-only" to, by default, load all other > players as the default-model. I accomplish that by inserting some > garbage directory in front of the model path, that way the model loading > functions just treats it as a missing file and loads the default glider > model.
While I like the idea in general, I think it's a bit awkward to deliberately induce an exception just to make FG load a different model for AI aircraft. To my opinion this switch is better be implemented as a condition in the AI/MP aircraft model loader (actually the path name to the model in question). Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel