Dan DeGraw wrote:

> I did a little tweaking to the multiplayer code to allow you to use a
> startup option "--ai-gliders-only" to, by default, load all other
> players as the default-model. I accomplish that by inserting some
> garbage directory in front of the model path, that way the model loading
> functions just treats it as a missing file and loads the default glider
> model.

While I like the idea in general, I think it's a bit awkward to
deliberately induce an exception just to make FG load a different model
for AI aircraft.  To my opinion this switch is better be implemented as
a condition in the AI/MP aircraft model loader (actually the path name
to the model in question).

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--------------------------------------------------------------------------

------------------------------------------------------------------------------
Learn Windows Azure Live!  Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for 
developers. It will provide a great way to learn Windows Azure and what it 
provides. You can attend the event by watching it streamed LIVE online.  
Learn more at http://p.sf.net/sfu/ms-windowsazure
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to