Hi Mathias, ----- Mail original ----- > De: Mathias Fröhlich > Hi Fred, > > On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: > > Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the > > effect code in SG - maybe I will revert that). But the > > ultimate goal is to make them configurable. All effects > > would have to be rewritten because the renderer > > have very specialized stages. > > > > I began writing something about the project here : > > http://wiki.flightgear.org/Project_Rembrandt Sources are in my > > gitorious clones, under the 'project/rembrandt' branches > > (the few data I changed still need to be pushed) > > Great! This is on my todo list for a long time now! > We definitely need this multi pass rendering approach! > Many thanks for looking into this!!!
Your patronage will be welcome. Regards, -Fred ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel