Hi John,

This is my area of the world so I thought I'd jump in and comment -- took
off from KANE and once I got airborne, I could really see the difference
from the default scenery.  There were some odd concrete areas around the
airport that looked like they should have probably been swamp or pond or
something, but away from the airport I didn't notice any more of those.

I instantly recognized Hwy 10 to the south of the airport and 35W to the
east.  I was disappointed that these were the only roads included -- a few
of the smaller (but still major) roads would be a nice addition.  You have
all the cloverleaf's and on/off ramps from the major freeways, but then
they don't go anywhere.

You have the lake that is near my house so I was able to fly right over the
lake and then spot about where my house would be -- and you had the swampy
area behind my neighborhood so that's all pretty cool.

I noticed there were more churches than just about anything else in terms
of random objects.  I wasn't sure, but if these are Lutheran churches, then
it's probably about the right density for around here. :-)

All in all, pretty cool -- I can fly all over the area and figure out
exactly where I'm at.  Next maybe I'll overfly my RC club field and waggle
my wings at those land lubber pilot wannabe's with their toy airplanes. :-)

Curt.


On Mon, Dec 19, 2011 at 4:44 PM, J. Holden <stattosoftw...@yahoo.com> wrote:

> Hello everyone,
>
> I've released a new version of Minneapolis scenery:
> http://www.stattosoftware.com/flightgear/minneapolis.zip
>
> I cannot make this scenery load in version 2.4, probably because it
> hopefully fixes the nasty 'swirlies' problem.
>
> If anyone gets this scenery to work, and it actually compiled
> successfully, please let me know.
>
> Cheers
> John
>
>
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-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
------------------------------------------------------------------------------
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create 
new or port existing apps to sell to consumers worldwide. Explore the 
Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join
http://p.sf.net/sfu/intel-appdev
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